Sep. 24, 2014

2-D Rendering With OpenGL in Spectr

Modern OpenGL techniques are not very well documented online. Or, at the very least, there aren't very many high-quality, simple explanations of how to initialize an OpenGL context, and do some basic rendering with it. In this article, I'll examine the techniques used in my open-source application Spectr, which I think can be a good example.

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